15 years ago every game company was developing their own game engine to power their creations. It was usual for an engine to be written with a specific game in mind. Now we live in a world where Unity and Unreal exists but us graphics enthusiasts still see our own game engine as a holy... Continue Reading →
Ned Saves The Graveyard – making a hand-crafted open world game
I love open-world games. Finding treasure chests, indulging in complex questlines and always guessing what encounters await me in that gloomy forbidden forest are experiences that are reserved almost exclusively to those games. A couple of years ago I got an opportunity to be in a level designer’s shoes for such a game. I was... Continue Reading →