Data oriented design for complete dummies

If you've been following recent game technology developments you must have heard about data-oriented design. I believe Unity is kind of pioneering this with its Entity Component System(ECS). We've even had a presentation where our experts explain this very idea. Anyway, data-oriented design revolves around the idea that you get a massive performance increase when... Continue Reading →

MINI Engine – Attempt to master DirectX

15 years ago every game company was developing their own game engine to power their creations. It was usual for an engine to be written with a specific game in mind. Now we live in a world where Unity and Unreal exists but us graphics enthusiasts still see our own game engine as a holy... Continue Reading →

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