If you've been following recent game technology developments you must have heard about data-oriented design. I believe Unity is kind of pioneering this with its Entity Component System(ECS). We've even had a presentation where our experts explain this very idea. Anyway, data-oriented design revolves around the idea that you get a massive performance increase when... Continue Reading →
MINI Engine – Attempt to master DirectX
15 years ago every game company was developing their own game engine to power their creations. It was usual for an engine to be written with a specific game in mind. Now we live in a world where Unity and Unreal exists but us graphics enthusiasts still see our own game engine as a holy... Continue Reading →
Ned Saves The Graveyard – making a hand-crafted open world game
I love open-world games. Finding treasure chests, indulging in complex questlines and always guessing what encounters await me in that gloomy forbidden forest are experiences that are reserved almost exclusively to those games. A couple of years ago I got an opportunity to be in a level designer’s shoes for such a game. I was... Continue Reading →
Invasion oh Phobos – What it’s like to work on a big game project?
Working on a big game is a fascinating thought for most game developers. Creating expansive worlds or intricate mechanics would let any passionate soul show their real talent and ingenuity. However, if you’re a hobbyist or a beginner, you might not get a chance to work on such projects that often. Also, there are people... Continue Reading →