I love open-world games. Finding treasure chests, indulging in complex questlines and always guessing what encounters await me in that gloomy forbidden forest are experiences that are reserved almost exclusively to those games. A couple of years ago I got an opportunity to be in a level designer’s shoes for such a game. I was... Continue Reading →
Invasion oh Phobos – What it’s like to work on a big game project?
Working on a big game is a fascinating thought for most game developers. Creating expansive worlds or intricate mechanics would let any passionate soul show their real talent and ingenuity. However, if you’re a hobbyist or a beginner, you might not get a chance to work on such projects that often. Also, there are people... Continue Reading →